2020 — UX/UI Design
Improve user loyalty and increase new customers numbers through the implementation of a bonus program.
Buser is a platform that intermediates travel between travelers and bus charter companies offering a cheaper, better and safer alternative.
In December 2020 I participated in a short course where a stakeholder from Buser presented us with a challenge they were facing: improve customer loyalty while growing their user base.
From interviews and feedback collected in surveys, recurrent users demonstrated interest in some kind of reward or bonus for always traveling with Buser. This insight hinted at a promising business opportunity.
For this course, we followed the Double Diamond model. As the first step in the Discovery phase, we created a matrix of certainties, assumptions and doubts about the matter. This list served as a means to help shape the user interview's questions and to highlight important aspects we wanted to find more about. As the project took shape, especially after talking with customers, this list was later revised.
By talking with users, we came to realize that a loyalty program wouldn't be decisive for someone to travel or not with Buser, but it could be a motivating factor and possibly improve their experience and their loyalty to the brand.
We also got interesting insights such as:
When there are app-exclusive deals, customers don't mind, and may even prefer using apps instead of web-based services
They're more inclined to use such service when discounts and gifts are given periodically
Feel cherished when given physical gifts and personalized discounts for being loyal to a service
Feel happy and accomplished when they recommend something to a friend and they like/use it
We could validate some of our previous assumptions and even correct some, for example, people seem to take into consideration their friends' opinions more than reviews on the internet.
After compiling the interview data, we fleshed out a proto-persona to help us shape the new feature and better visualize the necessities, pains and expectations, thus making the process to find a solution more accurate.
Moving forward, it was time to come up with solutions. We used a prioritization diagram to help us decide which idea could offer the most impact and less effort to develop:
Based on initial paper sketches, we created this quick lo-fi wireframe to collaborate digitally as soon as we could.
The idea behind this exploration was to condense everything into some sort of reward central, since the customers talked about some services they use that have a feature like this and from our benchmarking, this is a common aspect seen across many apps.
After refining the idea a bit, we then created a user flow, which helped us evaluate the efficiency and simplicity of our design.
After conducting a usability test with some users, we polished and iterated over the wireframe and created a hi-fidelity prototype.
Onboarding
Rewards central
Claiming a prize
Referring a friend
Expand the color palette to be more ample and adaptable
Develop the unhappy path
Create a custom set of illustrations/iconography for the brand
Improve the 'Refer a Friend' section
When working on this project, I was faced with some challenges. For example, the lack of a design system meant that I had to come up with solutions by myself and tackle the inconsistency issues across the app. Also, having to come up with content and prizes by myself was difficult - which in real life would probably involve many other teammates and different company departments.
As I had no relationship with Buser after the course ended, I couldn't really validate the research and prototype with users nor share my process with colleagues, which would have been incredibly helpful.
Besides that, designing the information architecture was something new for me, but it was a nice challenge to plan things ahead and in a logical way.